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Post by The_JJ: Solaris Council on Jul 19, 2010 14:44:17 GMT 1
For you... I'd say 8 turns for a new planet, to start, though it'll be an ongoing process.
And viable planets can range from many to none, but tend toward the lower end. There are also moons and suboptimal planets, that might go faster or slower, but yield less gain.
And I might rework your backstory. Do you want the ability to develop Nodes? Because that would make more sense than finding a Miner House willing to give you things for free.
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Post by The_JJ: Solaris Council on Jul 19, 2010 15:39:24 GMT 1
House Varulf
Military Space: ++++ (40) Ground: +++ (30)
Econ Production: +++++ Trade: ++++ Logistics: ++
Esp Black Ops: ++ Info Gathering: +++ Defence: +++++
Morale Love: ++ Fear: ++ Control: +++
Technology Tech Level: ++++ Research: +++
Conclave votes?
House Varulf is in high regard with the Conclave. The Guardians have no specific suspicious about House Varulf. The House Varulf is not particularly popular in the Network.
The Claimin
Military: Space: +++ (30, militia) Ground: +++ (30, militia)
Econ Production: +++++ Trade: +++ Logistics: +++++
Esp Black Ops: + Info Gathering: +++ Defence: +
Morale Love: +++++ Fear: + Control: ++
Technology Tech Level: ++++ Research: +++
The Claimin is neither liked nor disliked by the Conclave. The Guardians have no specific suspicious about the Claimin. The Claimin is popular in the Network.
They have unrivaled terraforming tech.
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Post by The_JJ: Solaris Council on Jul 19, 2010 15:53:42 GMT 1
The IECS
Military: Space: ++ (20) Ground: + (10)
Econ Production: +++ Trade: +++++ Logistics: +++
Esp Black Ops: + Info Gathering: ++ Defence: +
Morale Love: ++++ Fear: + Control: ++++
Technology Tech Level: ++++ Research: ++++
The IESC isconsidered reputable by the Conclave. The Guardians are wary of the IESC. The IESC is neither particularlly liked or disliked in the Network.
They have good terraforming tech. They are very good at developing Nodes.
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Post by The_JJ: Solaris Council on Jul 19, 2010 16:04:46 GMT 1
The Cirig
Military: Space: ++++ (40) Ground: + (10)
Econ Production: ++ Trade: ++++ Logistics: ++ (Decentrallized)
Esp Black Ops: ++++ Info Gathering: +++++ Defence: +++ (scattered)
Morale Love: ++++ Fear: +++ Control: +
Technology Tech Level: +++ Research: +
The Cirig is neither liked nor disliked in the Conclave. The Guardians have no specific suspicions about the Cirig. The Cirig are not particularly liked on the Network.
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Post by daelrog on Jul 19, 2010 16:13:45 GMT 1
For number of conclave votes, what is the expected range for a major house?
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Post by The_JJ: Solaris Council on Jul 19, 2010 17:16:41 GMT 1
For number of conclave votes, what is the expected range for a major house? 2 to 4. Could be more, could be less.
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Post by Sayn on Jul 19, 2010 22:11:06 GMT 1
Will there be plenty of things we'll need to vote on in the conclave? Could we get a small example of an issue that might appear?
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Murska
Officer
But I thought we were friends...
Posts: 155
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Post by Murska on Jul 19, 2010 22:46:59 GMT 1
Give me 3 votes then.
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Post by The_JJ: Solaris Council on Jul 19, 2010 23:01:16 GMT 1
Mostly it's unenforcable but propagandically important things. Refusing to comply with a Conclave vote might hurt standings with the Houses. Often, the Conclave serves as a discreet middle ground where some representatives can be found, and secretly and informally as a place for the Great Houses to issue warnings to each other on what qualifies on 'going to far.'
The Conclave also votes on who qualifies as a House, and, in what looks to be the most important role in this game, determines the special privilages of Houses over, say, organizations.
Also, I think it'll be a great RP platform. Relativly consequence free grandstanding.
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Post by Sayn on Jul 19, 2010 23:40:58 GMT 1
Are there more stats incoming, or is there something I need to fix in my nation before that?
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thefalcon
Squad Officer
Corrupt Corporate Executive in the Warzone
Posts: 51
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Post by thefalcon on Jul 20, 2010 1:29:41 GMT 1
Updated my faction sheet; changed the format and decided to give them a more Byzantine-Empire-on-its-last-leg sort of flavor. Faction Name: Aurea, the Golden City Ruling House: House of Leonus House Motto: For Honour and Empire Symbol: A two-headed phoenix Territory: Aurea City, in the Demoran System Number of Votes you want in the Conclave. (Which means branch families/vassal houses: 5 (lots of vassal houses left over from their Empire days)
They were once the greatest empire the Network had ever seen. After centuries of domination, however, their power has been whittled away. Where once they ruled over entire systems, they have now been driven back to their capital city, the City-State of Aurea.
Aurea is the construction of millennia of space travellers, traders, explorers, vagabonds, and visionaries. She is a space station like no other. She is an entire city, constructed in the void over countless centuries as space traffic and travel required more and more stations for refueling and commerce. Given its strategic location (not far from a node that leads to Sol), the Conclave granted what was then "Aurea Station" sovereignty, each House hoping to keep the station out of the hands of its rivals.
In the early days of colonization, Aurea was the waypoint for immigrants out of Sol and into the rest of the Network. And with each wave of immigrants, a portion decided to stay at the station. And so, new stations were built to house them. This, in turn, made Aurea even more popular as a space port, which meant that new docking stations had to be built. Which only encouraged more immigrants to come, which meant more stations had to be built, which meant more traders stopped there, which meant even more ports were constructed, and so on for centuries, until Aurea's population numbered in the tens of billions, and only continued to grow.
Aurea is one of the most magnificent sights in all the Network. She is called the Golden City because that's precisely what the city looks like from the outside, with the tens of millions of solar panels that bring her energy. She has tens of thousands of agri-platforms, tens of thousands of ports, tens of thousands of factories and tens of thousands of individual space stations that are to her what buildings are to a more earthbound city, ranging from being the size of a small house to being a major city unto itself. Her population is staggering, rivaling that of entire star systems and empires.
Aurea's ruler bears the questionable title of "Emperor", along with a long and unnecessary list of titles that probably don't apply anymore. Beneath the Emperor is the Senate, made up of representatives of Aurea's numerous noble houses, guilds, and corporations.
That said, the Senate and Emperor don't do much: the Senate's become bogged down in decadence and corruption, and the Emperor? Due to some ill-timed deaths, the current Emperor Leonus XIV happens to be ten years old. The city is currently ruled by the "Regency Council", made up of the Prime Minister, the Grand Admiral of the Golden Fleet, and the High Prophetess of the Solar Temple.*
*A descendant of the Church of the Sun God, and Aurea's state religion.
Strengths: ○ Trade Empire--Trade is the Golden City's lifeblood, with thousands of merchants coming and going every day. They're an economic giant, and the largest trade hub in the Network. ○ Space Power--Ever since losing their last planetary holdings, Aurea has been expending all of its military efforts on the Golden Fleet. It's now one of the largest space navies in the Network, and the crewmen, who have essentially spent their whole lives aboard spacecraft, are some of the best there are. ○ Accustomed to Intrigue--Due to the constantly scheming factions in Aurea, espionage has always come rather naturally. You can buy assassins and information just as easily as anything else, if you have the money and know where to look.
Weaknesses: ○ Entropy--What goes up, must come down. Aurea is on its way down, and it will take some major reforms to stop it. ○ Last Stand--All that Aurea has in the way of territory is the city proper. No planets, no colonies, just the Golden City.
○ Prime Minister Abraxas: Arguably, the Prime Minister of Aurea is the only thing keeping the government together. A born politician, his job is to manipulate the Senate, the nobility, and the guilds in such a way as to keep them from wondering why it's a ten year old and his advisors ruling the Golden City and not them. He's very, very good at it, and has brought a hard-earned stability to Aurea. Of course, some say that a simply ruling a mere city is not good enough for the Prime Minister. ○ Grand Admiral Hesperos: The man in charge of the Golden Fleet. Loud, boastful, violent, impulsive, and a strangely brilliant commander. He has the personal loyalty of his troops, and is notorious through the Network both for his valor and utter ruthlessness. ○ Prophetess Elene: Head of the Solar Temple, a descendent of the ancient Church of the Sun God. Prime Minister Abraxas has been granting the Temple more and more powers lately, trying to use the religion as a propaganda machine. Is the Prophetess manipulating him? Of course. Is the Prime Minister manipulating her? Most definitely. ○ Foreign Minister Basil Heroklos: Aurea's representative in the Conclave. A short, portly man from Aurea's lesser nobility. Personally selected for his position by the Prime Minister, Basil is an excellent speaker, given to bombastic speeches and full of bluff and bluster. He's pretty much Abraxas' pawn, and he's fully aware of this, but hey, it's a cushy position. ○ Sovereign of the Golden Empire, Lord of Aurea, Rightful Master of the Stars, Beloved of the Sun God, King of A Thousand Worlds, etc., etc., His Imperial Majesty Leonus XIV: The 10-year-old ruler of Aurea City. Largely untouched by the corruption and decadence around him, Leonus is pretty much a figurehead while the Regency Council does the actual ruling. Still, he is popular in the Golden City and in the Network as a whole, because really, can you be mad at a 10-year-old?
Basic Military Doctrine: With the loss of their last planetary holdings a few decades ago, Aurea's last thing that could be called a ground force would be the "Triumphal Guard" (basically glorified police) and the small-but-elite Honor Guard, who, as their name implies, are supposed to protect anyone important. The city's military is almost entirely comprised of the Golden Fleet, the Aurean armada. They favor simultaneous strikes on multiple vulnerable targets, taking full advantage of their superior numbers and firepower.
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Post by greystone on Jul 20, 2010 2:40:18 GMT 1
Mostly it's unenforcable but propagandically important things. Refusing to comply with a Conclave vote might hurt standings with the Houses. Often, the Conclave serves as a discreet middle ground where some representatives can be found, and secretly and informally as a place for the Great Houses to issue warnings to each other on what qualifies on 'going to far.' The Conclave also votes on who qualifies as a House, and, in what looks to be the most important role in this game, determines the special privilages of Houses over, say, organizations. Also, I think it'll be a great RP platform. Relativly consequence free grandstanding. Would an organization be able to send representatives to the Conclave as advisors, or would we need to attach ourselves to Houses? Also, here is my colony ship, more ships to come later: The Pilgram class colony ship. This is the real power behind the IESC. The Pilgram has enough hydroponics, water intake, and spare equipment to last decades in space, and its hull is strong enough to defend its occupents. Needing only a crew of around 600, but with a full passenger compliment of 30,000, the Pilgrim is the perfect vessel to take to a new world. The best part is the fact that the ship is module. The Pilgram is designed to land on a new planet, and be a ready made colony, complete with walls, labs, and shelter.
Many of the colonists are what others call 'Breakers'. They go to these new worlds, set up a working colony, only to leave when the colony is sold or leased. Some always stay- but to many this is just a job.
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Post by dargon on Jul 20, 2010 3:04:13 GMT 1
Well I updated my team and made up a colony ship as well. Any problems?
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Post by The_JJ: Solaris Council on Jul 20, 2010 3:38:08 GMT 1
Sayn, you're mostly good, but... well, could you prioritize which of your strengths needs pruning? I'm hunting for a little balance here and don't know which of your 'relatively goods' you want bumped to 'average.'
Good thing I waited though, since Aurea was next, and it turned out different than I expected. One thing: Your fleet is still smaller than the Guardians. One other thing: how did you lose your systems? NPC takeovers I presume. Several Houses snipping away planets here and there?
Grey: Organizations can be invited in as advisers. Worst comes to worst you can bribe a cash strapped Minor House to give you an in, though many would take it as an offense to their honor. (Falling powers tend to be prickly about what few things they do have left.)
Dargon you're good, and I'd like to thank you both for creating a reasonable justification for short (e.g. reasonable in game terms) terraforming times. You're both going for a slightly different approach, I like it.
On more thing, I realized as I was mowing the lawn that I need something to represent cash/material reserves. To that end, Logistics will now not represent your overall support but your administrative and military overhead. You will 'lose' it if you build up/lose support and 'gain' it by streamlining organizations and building supply outposts and such. Excess costs will come out of the Treasury, but do not think you can substitute large cash reserves for fuel or ammunition. Look for it.
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thefalcon
Squad Officer
Corrupt Corporate Executive in the Warzone
Posts: 51
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Post by thefalcon on Jul 20, 2010 4:08:27 GMT 1
Good thing I waited though, since Aurea was next, and it turned out different than I expected. One thing: Your fleet is still smaller than the Guardians. Fair enough. One other thing: how did you lose your systems? NPC takeovers I presume. Several Houses snipping away planets here and there? Yeah pretty much this. A planet here, a planet there, through the years until the station is all they've got left.
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