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Post by The_JJ: Solaris Council on Jul 17, 2010 19:58:48 GMT 1
They could have fallen in one of the wars, maybe. That, and they weren't entirely immortal which means that they would probably have died of (very) old age by now. No, it says a 'House Purge' after a coup, so it makes sense. In a way I'm glad she didn't fall for the 'lock them up' cliche. Well, they went after her first, failed, and got hit on the rebound. Sucks to be them. Also, re Han and military issues, she was trying to cover to much territory, the most rebellious soldiers were levies from the 'pacified' areas whose devotion to her she overestimated, and she was having to operate through many layers of command, since she was in Sol and the wars were being fought far out in the reaches of space.
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Post by greystone on Jul 17, 2010 20:16:54 GMT 1
AH, so the 'send real humans as cannon fodder' may not of been a direct excutive decision...
EDIT- I did the math, when she died, Isabella was 619!
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Post by sinistral on Jul 17, 2010 20:36:52 GMT 1
The Ashera Cooperation History:About fifty years ago, a small mining company started buying up star systems with uninhabitable planets, but rich in natural resources, from some of the poorer Minor House in need of money. With the profit they made selling their mineral resources they built highly advanced space stations, and encouraged the miners to mover their families into the stations. The Ashera Corporation, then known as Standard Mining, began to offer jobs on the space stations, both low skill labor and higher skill advanced research positions. They began to stop selling their resources to outside contractors, and began creating and selling products themselves. Everything from utility products to advanced warships and weapons. They were able to sell their exports at a lower price, driving many of their competitors out of business. With their growing wealth, they attracted many brilliant scientists and innovators, giving even more a of a completive edge. They started buying out more and more of their competition, creating several monopolies. They even started giving loans to some of the minor House, acting as a kind of pseudo bank. The company changed their name from Standard Mining, to the Ashera Corporation. Nobody could even pretend that they were just a mining company now.
A coalition of Minor Houses, worried about growing power of the Ashera Corporation and wanting lower prices for themselves, cobbled together a small fleet and made their way to the headquarters of the Ashera Corporation. The Ashera Corporation threatened consequences if they continued their course of action, but they were ignored. When the coalition forces arrived at the Ashera Cooperation’s headquarters, their ships were swiftly disabled by the mine field that guarded their Node. In addition, Ashera put a black mark on the Minor Houses that opposed them; if anyone was interested in continuing business relations with Ashera, they would not have any business dealings with those Minor Houses. In the wake of the attempted attack, Ashera officially declared itself a sovereign state, and demanded a seat on the Great Forum. Though their was some grumblings about the upstart peddlers, nobody wanted to be the first to test the limits of Ashera’s economic powers. Stats Economy: The Ashera Corporation is very, very wealthy. They have a robust trading network of exporting their goods to the various noble Houses. Due to owning a vast amount of natural resources, they are able to sell their good at a reduced price, driving most of their competitors out of business. Many Houses have become economically dependant on these goods. They also sell high quality battleships and other weapons to the highest bidder. They’ve further augmented their wealth by lending money to the Houses. Those who refuse to pay back their loans get blacklisted, no House who wants to continue economic relations with Ashera Corporation will trade with them. This often throws those who refuse to pay into an economic depression until their leaders can scrape up the means to repay Ashera. All this has led Ashera into a meteoric rise to economic dominance in short of amount time.
Technology: Ashera has a large amount of scientists and inventors on its payroll. They work hard and spend a large amount of their capital to stay on the bleeding edge of what is technologically possible. Ashera keeps the extremely advanced technology for it’s own use, generally selling tech that is several years obsolete by Ashera standards, but still ahead of most the galaxy. They are especially careful with their weapon technology, taking extra care to make sure that none of it could be used against them. The Ashera Corporation is well aware that that their economic power is in large part dependant their technological edge, and they have no wish to lose it.
Military: Ashera retains only a small fleet, mainly for defensive purposes and for escorting traders over patches of pirate infested space. They depend more on their economy for defense then their military. They are far from defenseless, however. Ashera space is highly fortified with defensive emplacements, minefields, drone platforms, and massive armored space stations covered with weaponry. Their general plan is to make it economically unfeasible for anyone to attack them, as it would require a large portion of any Houses military to battle Ashera with home field advantage, weakening them considerably. Another House would naturally take the opportunity to launch a preemptive strike on them, with a possible ‘economic incentive’ from Ashera.
Ashera has no ground military because of the notable face that Ashera had no ground territory.
Espionage: Ashera likes to keep tabs on what the noble Houses are doing, they have a modest spy network in most of the important houses. Their agents rely less on black ops and breaking and entering, and more on cultivating informants and bribery. Ashera’s defensive espionage is handled more aggressively, they like their secrets. Visiting Ashera space is highly restricted, and potential applicants for citizenship are scrutinized heavily. The more information a citizen has on Ashera, the more heavily a they are watched by security.
Characters: The CEO: The mysterious founder of the Ashera corporation who took a small mining corporation and turned it into a galactic power. Soon after Standard Mining became Ashera, she disappeared from the public eye, relaying her orders through her vice president and trusted confidants. Even before this she rarely made public appearances and few citizens of Ashera can ever claim to have seen her.
Connor Varrik: The vice president and face of Ashera, he is responsible for most of the diplomacy Ashera does, as well as passing on the orders of the CEO to the rest of Ashera. He is extremely loyal to both Ashera and the CEO.
Vincent Marsalis: A young tactical genius in command of Ashera’s military. While extremely adept at both long term and short term military strategy, he suffers from a severe addiction to narcotics. He has a close relationship with Connor.
Tana Kovacs: The seemingly bumbling good natured head of Ashera’s research and development department, Tana is a brilliant scientist who has been with Ashera almost from the start. Behind her absent minded scientist façade, she is a ruthless, efficient machine. This is necessary to fulfill the other half of her job; rooting out and neutralizing enemy operatives who have infiltrated Ashera.
racters:
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Post by The_JJ: Solaris Council on Jul 17, 2010 21:10:13 GMT 1
Re Ashera:
I need how many systems you own and... you wanted a Conclave seat? Because you wouldn't be getting it with that backstory.
I mean, you could try playing that, but just be aware you will have Great Houses breathing down your neck. And they consider upstart corperations like you a threat to their own manufacturing base. I mean, it works, but you'll be playing with fire.
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Post by Sayn on Jul 17, 2010 21:48:17 GMT 1
Oh crap, I missed the systems part as well. I edited the post to fit that in.
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Post by dargon on Jul 17, 2010 22:50:02 GMT 1
How many would be a reasonable amount of systems?
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Post by The_JJ: Solaris Council on Jul 17, 2010 23:10:02 GMT 1
Live systems? Somewhere between 3 and 4 is the norm for Great Houses.
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Murska
Officer
But I thought we were friends...
Posts: 155
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Post by Murska on Jul 18, 2010 6:40:19 GMT 1
Oh, and JJ: I trust what we discussed is still feasible?
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Post by The_JJ: Solaris Council on Jul 18, 2010 17:02:10 GMT 1
Yep. Fleshing out a few NPC's now.
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Post by Sayn on Jul 18, 2010 17:23:13 GMT 1
Just some minor questions about technology: are there mono-filaments? For weapons and the like, and other uses of course. Have we invented alloys such as hyperdiamond or anything else? I'd imagine that we at least have something stronger than steel by now.
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Post by longvin on Jul 18, 2010 17:32:44 GMT 1
Expressing interest. Need to think up a house.
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Post by Sayn on Jul 18, 2010 17:37:35 GMT 1
LongVin! Where have you been hiding? ;D
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Post by greystone on Jul 18, 2010 21:29:20 GMT 1
Yeah, we've missed you!
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Post by The_JJ: Solaris Council on Jul 18, 2010 22:49:22 GMT 1
Just some minor questions about technology: are there mono-filaments? For weapons and the like, and other uses of course. Have we invented alloys such as hyperdiamond or anything else? I'd imagine that we at least have something stronger than steel by now. Melee weapons tend to be plasma based, though assasins could have monofiliament toys. And yes, there are special alloys stronger than steel.
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Post by dargon on Jul 19, 2010 5:14:35 GMT 1
how fast is terraforming? and how many viable planets per system?
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