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Post by The_JJ: Solaris Council on Jul 27, 2010 6:58:59 GMT 1
Just your fluffiness and stats please, no chatter. NPC's: Han* Military: Space: ++++ (40) Ground: ++++ (40)
Econ Production: +++ Trade: ++++ Logistics: +++
Esp Black Ops: ++++ Info Gathering: ++++ Defence: +++++
Morale Love: ++++ Fear: +++ Control: ++++
Technology Tech Level: +++ Research: +++
House Han is very well regarded in the Conclave. The Guardians are watching House Han. House Han is fairly popular on the Network.
Treasury: ++++
House Han has very good Genetics technology.
TessierMilitary: Space: + (10) Ground: + (10)
Econ Production: + Trade: ++++ Logistics: ++
Esp Black Ops: ++ Info Gathering: +++++ Defence: ++++
Morale Love: ++++ Fear: + Control: ++++
Technology Tech Level: +++ Research: +
House Tessier is well regarded in the Conclave. The Guardians have no specific suspicions about House Tessier. House Tessier is very popular on the Network.
Treasury: ++++++ UmbertoSpace: +++++ (50) Ground: ++++++ (60)
Econ Production: +++++ Trade: +++ Logistics: +
Esp Black Ops: ++ Info Gathering: +++ Defence: ++++
Morale Love: +++++ Fear: + Control: ++++
Technology Tech Level: +++ Research: ++
Treasury: +
House Umberto is very well regarded in the Conclave. The Guardians have cleared House Umberto. House Umberto is popular on the Network.
Treasury: + Al ThaniMilitary: Space: +++ (30) Ground: ++ (20)
Econ Production: ++ Trade: +++ Logistics: ++
Esp Black Ops: ++ Info Gathering: +++ Defence: ++++
Morale Love: +++ Fear: ++ Control: ++
Technology Tech Level: ++++ Research: ++++
Treasury: ++++++
House Al Thani is well respected in the Conclave. The Guardians have no specific suspicions about House Al Thani. House Al Thani is not particularly liked on the Network.
House Al Thani can Develop Network Nodes Pandora IncorperatedMilitary: Space: ++ (20) Ground: ++ (20)
Econ Production: ++++++ Trade: ++++ Logistics: ++++
Esp Black Ops: + Info Gathering: ++++ Defence: ++++
Morale Love: +++ Fear: + Control: ++++
Technology Tech Level: ++++ Research: ++++
Treasury: ++++
Pandora is neither liked nor disliked in the Conclave. The Guardians are wary of Pandora. Pandora is neither liked nor disliked on the Network. ... yeah, this seems about right. The GuardiansMilitary: Space: ++++++++ (80) Ground: ++++++ (60, more on ice)
Econ Production: ++++ Trade: Logistics: ++++
Esp Black Ops: +++++ Info Gathering: +++++ Defence: +++++
Morale Love: +++++ Fear: ++ Control: +++++
Technology Tech Level: +++ Research: +++
Treasury: ++++
The Guardians are neither liked nor disliked in the Conclave. The Guardians have no specific suspicions about the Guardians (Not a typo). The Guardians are very popular or the Network. Generic Minor House 1:Military: Space: ++++++++++ (10) Ground: ++++++++++ (10)
Econ Production: ++ Trade: ++ Logistics: ++
Esp Black Ops: + Info Gathering: ++ Defence: +++
Morale Love: ++ Fear: ++ Control: +++
Technology Tech Level: +++ Research: ++
Treasury: +
No one really cares about this Minor House to give it any thought. Generic Minor House 1:Military: Space: ++++++++++++++++++++ (20) Ground: ++++++++++ (10)
Econ Production: + Trade: ++ Logistics: ++
Esp Black Ops: +++ Info Gathering: +++ Defence: ++
Morale Love: ++ Fear: ++ Control: ++
Technology Tech Level: +++ Research: ++
Treasury: +
No one really cares about this Minor House to give it any thought. *Yes, the_JJ is going to hell for that joke, since you ask. ;D I've got the rest all done just need to type them into the post and, well, eff that right now. Also, Sid Meier's Alpha Centauri? As addictive as SMAC, snd very well done. This is a warning to you.
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Post by The_JJ: Solaris Council on Jul 27, 2010 7:59:07 GMT 1
Reserved for Conclave votes.
Han: 3 Umberto: 5 Tessier: 1 O' Terra: 3 The Miners: 4 Ngwenyamas: 2 Solanki: 3 Tallic: 2 Cirig: 1 Varulf: 3 Aurea: 5 Morn: 5
PC's. If you could add a little byline to your nation, it'd be much appreciated, so that I can count them up without (more) thread trawling. Now I need to go make a Network map.
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Post by Surly on Jul 28, 2010 0:48:21 GMT 1
CirigFluffSummary Cirig originated as a mercenary company based in Mongolia in the early 2200s. In the aftermath of Shona 'the Antichrist' Han's apparent death in 2265, Cirig took advantage of the disorder in the CPF's Asian holdings to declare themselves the government of Mongolia, and soon took a chunk of Siberia the CPF-appointed governor didn't particularly care to contest.
Unable to expand further without annoying and thus being crushed by the CPF, Cirig took to space. The established powers around Sol didn't appreciate Cirig's tendency towards piracy and violence when not on contract, and they were gradually forced ever further into the outer solar system. Over time, they developed into a distinctive culture. Among the first to traverse the Network, the Cirigai were found as nomads in many systems until they found a nearly-dead system that struck them as a perfect home.
Nova Mongolia, as they quickly named it, contained a yellow sun, two small watery planets, and an enormous dense debris field. While many still wander throughout the systems, the vast majority of Cirigai live in Nova Mongolia. Its fields hold plentiful minerals, space for wandering, and a good way to shake off pursuers. Cirigai culture is boisterous and disorderly in every area but war, when they exhibit intense discipline. A few Cirigai are welcome in many systems as sources of news from afar and contractors for work in space - as long as it stays just a few, and someone keeps an eye on them. CharactersCharacters: Boroslav Khan. The current Khan is an excellent military commander, inspiring to his soldiers, rather crafty, and not much else. His lack of diplomatic skills is breathtaking, and his boyans (generals) try to do all the talking for him whenever possible. Still, the Khan is highly popular at home, and has managed to keep foreign relations at tolerable levels despite his occasional belligerence, frequent drunkenness, and ill-timed fits of lechery. Akilina Sarangerel. Boyan of the Node Defense Fleet, Akilina spends considerably more time on trade than on warfare. She is responsible for the two network nodes that are the only ways in and out of Nova Mongolia, and has an excellent grasp of foreign affairs; she's the one who makes sure the people can get whatever they need, the Khan can get whatever he wants, and no one too powerful comes in after suspected pirates. The Khan has proposed marriage to Akilina in thanks for her handling of various crises several dozen times; she generally refuses, and occasionally tells him that they are already married. No one is quite sure whether she is joking or not, and no one dares to ask. Anya Cherlina. Cirig's best-known scientist, she has developed numerous handy devices to make the average Cirigai's life easier, including improved mining drills, water recyclers, and a variant of the nutrition algae most citizens grow as an emergency backup food that doesn't taste like socks. As a result, Cherlina is extremely popular and can travel anywhere in the system without fear. Cherlina has a reputation for eccentricity and moves around a lot even by Cirigai standards, constantly seeking inspiration for her next project. Gansukh Khanovich Urban. One of the Khan's favorite sons and quite popular with the common people, Gansukh is expected to be elected as his successor when the time comes. Until then, he will continue his glorious and lucrative exploits as a mercenary, working primarily outside his home system. He spends much of his free time in Tessier, where he spends enough for the authorities to tolerate his and his men's tendency towards duels, property damage, and minor acts of kidnapping. Faction specificsHouse Words "Fly as an Arrow, Fall as a Meteor." Faction Theme SongsBlue MarkChaseAlag NudenCoat of ArmsA running horse, with a bow above it. There are numerous variations used by different officials - whether or not the bow has an arrow nocked, replacing the bow with a laser, rockets attached to the horse's hooves, etc. *Number of Votes you want in the Conclave. (Which means branch families/vassal houses.)One, and that only because the more elite houses can't find any good legal grounds to keep the Khan's family from being considered nobility. Basic Military DoctrineSwarms of fighters and drones work to overwhelm and destroy the defenses of enemy ships while lancers and well-armed frigates move into position to finish them off. Capital ships are few, and mostly used as carriers and anti-cap-ship artillery platforms. The Cirigai prefer to fight in debris fields or densely trafficked areas of space, and make heavy use of jammers and decoys to further disrupt enemy coordination. Despite the general chaos of Cirigai culture, their fleets are remarkably well-organized, with fighters flying in intricate formations in patterns precisely timed to let fire from the heavier ships by them. Boarding is sometimes attempted, though more commonly Cirigai will attempt to disable a ship and either force the crew to evacuate or vent the atmosphere so they can salvage it without having to fight on foot. In atmospheric combat, Cirigai fighters make repeated strafing and bombing runs, culminating with assaults by drop troops and fast ground vehicles when the target is deemed sufficiently weakened. Pitched battles are rare; Cirigai ground troops are trained for skirmishing and harassment, all-out assaults, and nothing in between. StatsMilitary: Space: ++++- (42.5) Ground: + (10)
Econ Production: ++ Trade: ++++ Logistics: ++-
Esp Black Ops: ++++ Info Gathering: +++++ Defence: +++
Morale Love: ++++ Fear: +++ Control: +
Technology Tech Level: +++ Research: ++
Treasury: ++++
The Cirig is neither liked nor disliked in the Conclave. The Guardians have no specific suspicions about the Cirig. The Cirig are not particularly liked on the Network. Council votes: 1
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Post by dargon on Jul 30, 2010 2:02:01 GMT 1
Clamin Symbol: Three circles one green one blue one black all overlapping with each other Words: Doing what we must because we can Systems: 5 (3 fully settled 2 still being terraformed) A relatively new group. The Clamin are famous for their terraforming technology and their massive colony ships. On the leading edge of humanities expansion they are rivals with the Miners guild and are one of the few groups that can create nodes. They are often the first ones to enter a new solar system. A very tolerant people most people are pretty happy but of course their are some groups that don't get along with each other. Has a very fractured government that has already lead to some systems gaining independence. However the Clamin have no problems with systems governing themselves and have allied with many of their once colonies. Their relationship with the Guardians seems to be compleatly ignoring the Guardians while still following the rules. Strengths Lots of resources from whatever planet is being colonized, high technology, good logistics, constantly receiving immigrants from other worlds wanting a new life on the frontier. Large territory Weakness Very little military beyond basic defenses, zero black ops ability, vulnerable to spies as there are many new people joining every month. A lot of resources are always being diverted to the latest colony or project. No votes on the concave. NPCs Captian Frakin: Captian of the Ark Class colony ship Green, he is an impatient man who is always eager to begin work on the next project. Is very willing to take risks and is always looking for adventure. Out of the three captians he leaves his ship the most to go planetside. He hates politics and tends to leave it to the other two if possible. Is very honest and blunt when possible. Used to work for the Miners, there are rumors that he stole the technology to create Nodes from them before becoming Captian. These rumors are of course false. Captian Florien: Captian of the Ark Class colony ship Blue, she is a caring captian who tries to take care of the new settlers to the best of her ability. Is the peacemaker of the group and tries to keep the Clamin out of trouble with any of the Houses, and expecially the Guardians. She also prevents the other two from letting their ambitions get out of control. Captian Gerit: The captian of the Ark Class colony ship Black, he is a quiet man with a good head for admistration and effectivly runs the Clamin. He tends to be callous at times and is willing to sacrifice a few for many. His is the only Ark to not be in a system being terraformed and is also the most weaponized ship. He doesn't trust the Houses and hates the Guardians. Military stratagy: using the colony ships as mobile fortresses and long range bombardment to destroy enemies. In emergencies the large fleet of civilian transports are armed and achive fire supioraty though sheer numbers and willingness to ram. In planentary attack terraforming technology is used to create natrual disasters until a colony ship arrives and unloads armies of ground and atmospheric air forces Ark Class Colony Ship One of the largest class of ships in exisistance these ships are second only to the Fire, Earth, Water and Air battleships. This ship is the true strength behind the Clamin being able to hold a population of several million in some comfort while providing the tools neccessary for terraforrming. It is very slow and ponderous meaning it is mostly used in system as a space station. So far there are only three in existance all under control of the Clamin. When not being used in terraforming they are generally placed as close to the node as possible to save on fuel.
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Murska
Officer
But I thought we were friends...
Posts: 155
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Post by Murska on Jul 30, 2010 11:39:39 GMT 1
Varulf House Varulf
Emblem: The head of a wolf in silver on a green background.
Summary: The Varulf House is a rather old and respected family, having kept control over their territory without expanding for quite a while. Very recently, the old leader passed away, leaving his eldest son to take over for the House. It seems as though he has his own ideas on how to run the Varulfs, and it remains to be seen how well his ideas work in practice.
The Varulfs have always been rather distant from politics and deception, instead focusing more on themselves and their own situation. They've built huge factory complexes and shipyards, so that the production capabilities of the Varulf systems are immense. They build things for others and for themselves, and have enough of a fleet along with fortifications to defend this source of income. In a few previous conflicts they've been dragged into, they've warned that if someone threatens to take over the factories they will destroy them themselves, which has gained them quite a lot of begrudging support from the systems around that are reliant on them.
Sabotage and industrial espionage is always a threat for those reliant on production, so the factories are very well protected against such threats. The Varulf Intelligence is geared mainly towards counter-espionage but they also retain the basic capability to find out if someone has copied their designs or is threatening their influence and then strike at that someone.
The Varulfs have kept pretty well up-to-date on technology with the designs supplied to them for production along with their own research facilities. They aren't known for their geniuses but they aren't thought of as backwards either.
They're rather reliant on trade for production, but with four node links to other systems which are in wildly different areas, nobody has ever managed to completely stop the flow of resources into their factories.
Territory: Varulf controls three systems with each of them having a node link to each other and two of them having two node links to other parts of the Network. The one system with links only to Varulf systems, called Etras, holds the 'capital'.
Characters: Frankly, I find these easier to come up with once I have a situation to put them in. There's the young leader of the house, probably someone from R&D, a military commander and a spymaster, which is my usual setup. The leader is called Alexander Varulf. Stats: Military Space: ++++ (40) Ground: +++ (30)
Econ Production: +++++ Trade: ++++ Logistics: +++
Esp Black Ops: ++- Info Gathering: +++ Defence: +++++
Morale Love: ++ Fear: ++ Control: +++
Technology Tech Level: ++++ Research: +++
Treasury: +++
Conclave votes: 3
House Varulf is in high regard with the Conclave. The Guardians have no specific suspicious about House Varulf. The House Varulf is not particularly popular in the Network.
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thefalcon
Squad Officer
Corrupt Corporate Executive in the Warzone
Posts: 51
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Post by thefalcon on Jul 30, 2010 19:10:22 GMT 1
Faction Name: Aurea, the Golden City Ruling House: House of Leonus House Motto: For Honour and Empire Symbol: A two-headed phoenix Territory: Aurea City, in the Demoran System Number of Votes you want in the Conclave. (Which means branch families/vassal houses: 5 (lots of vassal houses left over from their Empire days)
They were once the greatest empire the Network had ever seen. After centuries of domination, however, their power has been whittled away. Where once they ruled over entire systems, they have now been driven back to their capital city, the City-State of Aurea.
Aurea is the construction of millennia of space travellers, traders, explorers, vagabonds, and visionaries. She is a space station like no other. She is an entire city, constructed in the void over countless centuries as space traffic and travel required more and more stations for refueling and commerce. Given its strategic location (not far from a node that leads to Sol), the Conclave granted what was then "Aurea Station" sovereignty, each House hoping to keep the station out of the hands of its rivals.
In the early days of colonization, Aurea was the waypoint for immigrants out of Sol and into the rest of the Network. And with each wave of immigrants, a portion decided to stay at the station. And so, new stations were built to house them. This, in turn, made Aurea even more popular as a space port, which meant that new docking stations had to be built. Which only encouraged more immigrants to come, which meant more stations had to be built, which meant more traders stopped there, which meant even more ports were constructed, and so on for centuries, until Aurea's population numbered in the tens of billions, and only continued to grow.
Aurea is one of the most magnificent sights in all the Network. She is called the Golden City because that's precisely what the city looks like from the outside, with the tens of millions of solar panels that bring her energy. She has tens of thousands of agri-platforms, tens of thousands of ports, tens of thousands of factories and tens of thousands of individual space stations that are to her what buildings are to a more earthbound city, ranging from being the size of a small house to being a major city unto itself. Her population is staggering, rivaling that of entire star systems and empires.
Aurea's ruler bears the questionable title of "Emperor", along with a long and unnecessary list of titles that probably don't apply anymore. Beneath the Emperor is the Senate, made up of representatives of Aurea's numerous noble houses, guilds, and corporations.
That said, the Senate and Emperor don't do much: the Senate's become bogged down in decadence and corruption, and the Emperor? Due to some ill-timed deaths, the current Emperor Leonus XIV happens to be ten years old. The city is currently ruled by the "Regency Council", made up of the Prime Minister, the Grand Admiral of the Golden Fleet, and the Commandant of the Blackcoats, the Secret Police.
*A descendant of the Church of the Sun God, and Aurea's state religion.
Strengths: ○ Trade Empire--Trade is the Golden City's lifeblood, with thousands of merchants coming and going every day. They're an economic giant, and the largest trade hub in the Network. ○ Space Power--Ever since losing their last planetary holdings, Aurea has been expending all of its military efforts on the Golden Fleet. It's now one of the largest space navies in the Network, and the crewmen, who have essentially spent their whole lives aboard spacecraft, are some of the best there are. ○ Accustomed to Intrigue--Due to the constantly scheming factions in Aurea, espionage has always come rather naturally. You can buy assassins and information just as easily as anything else, if you have the money and know where to look.
Weaknesses: ○ Entropy--What goes up, must come down. Aurea is on its way down, and it will take some major reforms to stop it. ○ Last Stand--All that Aurea has in the way of territory is the city proper. No planets, no colonies, just the Golden City.
○ Prime Minister Abraxas: Due to manipulation, loopholes, the power of the secret police, and his own downright charisma, the Prime Minister is the most powerful man in Aurea. Having taken power only a few weeks ago, he has begun making reforms, both to consolidate his rule and in the hopes of restoring Aurea to her old glory. ○ Grand Admiral Hesperos: The man in charge of the Golden Fleet. Loud, boastful, violent, impulsive, and a strangely brilliant commander. He has the personal loyalty of his troops, and is notorious through the Network both for his valor and utter ruthlessness. ○ Commandant Elene: Head of the Blackcoats, Aurea's Secret Police. Devious, efficient, and brutal, with the Prime Minister's help he has been expanding the power of the Secret Police. Is she using him? Probably. Is he using her? Undoubtedly. Actually rather lovely, if she weren't the head of one of the Network's most ruthless spy agencies. ○ Sovereign of the Golden Empire, Lord of Aurea, Rightful Master of the Stars, Beloved of the Sun God, King of A Thousand Worlds, etc., etc., His Imperial Majesty Leonus XIV: The 10-year-old ruler of Aurea City. Used to getting what he wants RIGHT NOW!, Leonus is the classic example of why children generally don't get to rule over countries. Leonus is pretty much a figurehead while the Regency Council does the actual ruling. Still, he is popular in the Golden City and in the Network as a whole, because really, can you be mad at a 10-year-old?
As the Conclave will have a fair bit of RP, thought that aside from my main representative I might as well give Aurea's four minor houses names and such.
○ Foreign Minister Basil Heroklos: Aurea's main representative in the Conclave. A short, portly, gentle-looking man from Aurea's lesser nobility (House Heroklos). Personally selected for his position by the Prime Minister, Basil is a brilliant speaker, and very adept at the subtle game of Conclave politics. χ Representative Archanos Leonus: Cousin of Emperor Leonus XIV and representative of Aurea's main house, the House of Leonus. Tradition dictates that he should be in charge of Aurea's voting block in the Conclave, but that duty has been relegated to the Foreign Minister. χ Representative Helvetio Malachander: From Aurea's House of Malachander. He tall and strangely thin. χ Representative Ashellen Myrmidos: The Aurean House Myrmidos' representative in the Conclave. So...yeah. χ Representative Vos Styganedes: The Aurean House Styganedes' representative. So yeah.
Basic Military Doctrine: With the loss of their last planetary holdings a few decades ago, Aurea's last thing that could be called a ground force would be the "Triumphal Guard" (basically glorified police) and the small-but-elite Honor Guard, who, as their name implies, are supposed to protect anyone important. The city's military is almost entirely comprised of the Golden Fleet, the Aurean armada. They favor simultaneous strikes on multiple vulnerable targets, taking full advantage of their superior numbers and firepower.
House Aurea:
Space: +++++ (50) Ground:- (5)
Econ Production: +++ Trade: +++++ Logistics: -2 Current Funds: ++++
Esp Black Ops: +++ Info Gathering: +++++ Defence: ++++
Morale Love: ++++ Fear: +++ Control: +++
Technology Tech Level: ++++ Research: +++
House Aurea is held in high regard by the Conclave. The Guardians have no specific suspicious about House Aurea. House Aurea is popular in the Network.
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Post by daelrog on Jul 30, 2010 19:58:28 GMT 1
The Glorious House of MornCouncil Votes: 5 Naval Forces 5 Space Stations: Heaven’s Dusk, Endless Requiem, Shadow of Angels, Wind of Ages, Pandora Fleet Black: 3 Capital Ships, 2 Heavy Cruisers, 4 Light Cruisers, 8 Destroyers, 3 Light Carriers w/ 2 fighter wings, 2 shield ships, 5 Lance Boats -Capital Ship Names: Lucida, Esma, Chandris Fleet White: 3 Capital Ships, 2 Heavy Cruisers, 4 Light Cruisers, 8 Destroyers, 3 Light Carriers w/ fighter wings, 2 shield ships, 5 Lance Boats -Captial Ship Names: Kallis, Ordana, Silt
Characters: Patriarch Gallidan Morn: A powerful, tall man that hinds behind the traditional demon-masks of House Morn. None has seen his face outside the House for a long, long time. Eccentric, and fey, his decisions and actions seem to follow no pattern. Who he supports, who he goes to war with, who becomes his close friends all have little logic. Perhaps this is his greatest weapon, for few want to make an enemy of a man who may laugh at the smallest slight, or may send half his armada as a rebuttal. He is 130 years old, the age where his life must end on the horizon.
Matriarch Wist Morn: A gaunt, sickly-looking woman who is well past her prime. She is the one who enjoys the court intrigue, meddling in other's affairs. She is also a valuable ally as she is one of the few who understands the Patriarch, and is the most likely to make a bargain of those that do. She is normally the one who sits at represents the House at the Conclave. Like her husband by name, she is well over a hundred (though only a modest 123 years) andwears a terrifying demon mask to hide the age of her face, and so that her enemies do not know her true appearance. After all, who is to stay the woman behind the mask is always Wist, and not one of her handmaidens?
Supreme Advisor Hollinda Dis: Hollinda is a proud, intelligent man who has earned the greatest position that one not of Morn blood can ever achieve. As chief counselor to the royal family of about 300, he is the envy of all who dream within Morn's domains. His origins were on the fifth planet of the Orbos System, a planet known for its mining almost as much as its ill reputation for having one of the lower life expectancies in the galaxy. Somehow, he survived both the intrigue and the brutality, and actually managed to raise a city’s production threefold, and act that garnered the attention of the royal family. Thirty years later, he replaced the former Grand Vizier.
Blessed Son Maldis: Within House Morn, there are five ranks. There is the Archs (Patriarch and Matriach), then the Blessed, then the Venerable, then the Honored, then the untitled royalty. Blessed Son Maldis is Warmaster of House Morn, and most say the number three in the House. Far more brutal and war-like than his parents, yet no less odd, he sees battle as a game, one he is very good at. He is known for achieving victory, even if it means being the worst on off in the long run. He controls both fleets, though usually stays with Fleet Black. He has named all his capital ships after his favorite courtesans. At 54 years he has still regained much of his youth with the help of a regiment of drugs.
Blessed Son Quisus: Beautiful, graceful, and comforting. These are the virtues of the prancing dolt that has won the hearts of his people without ever having to do much for the empire. He is the jewel of House Morn. Of all the royal family, there are perhaps only a small handful of three or four who are liked by the people. Quisus is the only one they love. However, any outside of Morn’s domain know that he is only used for PR with his own people, the face behind every charitable act, the few of them that occur.
Blessed Daughter Chezia: Chezia is perhaps the sole voice of reason within House Morn, the eccentric, pompous swine a stark contrast to the intelligent, well-mannered calm of the highest ranked female in House Morn save for the matriarch. She is still young for a ruler, only in her late thirties. She is considered quite the beauty with her dark hair, and bright eyes. It is the silent hope to many in the Network that she inherits the title of Matriarch. It is their fear that she is just a late bloomer to the cruelty that runs rampant through her family.
Blessed Son Banchar: Banchar is the oldest of the Blessed nobles, just over ninety. Like others of his clan, he is cruel, and prone to anger, but in public he is far more controlled. He is in charge of the ‘Spice and Antiquities’ outlet, the known source of the drug trafficking. This department comprises of much of Morn’s economy. Of course, should that be threatened, Morn may have no other choice but to resort to conquest to support itself.
Blessed Son Asch: Asch is a dark, brooding noble that is the other likely choice to take over for Gallidan. Whereas Maldis is brutish and straightforward, it is said that Asch can only speak lies, and his smiles only forced. He is quite handsome, and only in his late twenties, the youngest Blessed noble in many generations. However, few Houses would want to marry their daughters to one such as he. Truth be told, he dos not seek a wife, not wanting the distraction of formalities.
Blessed Daughter Irria: Irria is mad, mad beyond even most of her family. For this, she is stays within Morn’s domain, and sees to domestic affairs, many of her decisions silently altered by her loyal servants. Above all, she hates Chezia Morn, seeing the younger, more beautiful, more loved Blessed Daughter whom she sees as an usurper.
Blessed Son Nale: Little is known of Nale, age 41. He has only recently been promoted to Blessed status, and has yet to prove himself in his esteemed position.
Spymaster Fel: No one knows the true identity of the Morn spymaster, but his legendary Lich Company, a small army of trained assassins is the far reaching hand of House Morn. Whereas their fleet is largely static, it is the famed (yet denied to exist) that has allowed House Morn to keep smaller noble houses in check. No assassination has ever been perfectly linked back to the House of Morn, though on rare occasions over the generations, black-clad assassins with ritual scarring have poisoned themselves before being allowed to be caught. Their greatest strength is not even in their own assassinations, but those committed by other houses, for who is to say which ones were by normal grudges, and which were by the infamous assassins.
Stats: Military: Space: ++++ (40, lots of static/semistatic) Ground: ++ (20)
Econ Production: +++ Trade: ++ Logistics: +++ Current Funds: +++
Esp Black Ops: +++++ Info Gathering: +++ Defence: +++
Morale Love: + Fear: +++++ Control: ++++
Technology Tech Level: +++ Research: +++
House Morn is neither liked nor disliked by the Conclave. The Guardians have no specific suspicious about House Morn. House Morn is feared on the Network.
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