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Post by moralwiz on Jul 24, 2010 2:41:31 GMT 1
Well, I thought in the end, I might step into the ring in person. At least enough to speak in person I don't promise I'll hold out here long enough to become a proper community member, but dislike of this board or no, I owe you guys a more direct communication platform than using poor old Goblin as an emissary. To clarify, Sayn, my main objection was for your minor habit of saying 'don't mean to be a party pooper', 'that might be a bit too negative'. A personal hate of mine, little more I do, however, believe Myth Weavers offers a very different TW experience than you might be used to. Apart from the stylistic thing, there are simply so many tools for secrecy, and organizing the game. You might not be used to it, but I'm certain it should work. Any questions, run them by me. I'll either answer myself, or, if not on, will just bounce a response past Goblin. I'm going to try and keep up with this forum, but realistically, I'm not sure how much I can promise.
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Post by greystone on Jul 24, 2010 4:33:47 GMT 1
No... I thought it would be a good country for GM Fiat. Rogue Psykers, religious radicals, and already set in-fighting.
The stats can be balanced, and even if there is a high concentration of psykers, its like having a high concentration of Albiono's. More than usual, but still not common.
Hey, my characters die all the time, just due to the rules they don't have to stay that way.
HEY! Good ta' see you again Moral! I haven't seen you (spoken/communicated whatever) in ages!
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Murska
Officer
But I thought we were friends...
Posts: 155
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Post by Murska on Jul 24, 2010 7:26:02 GMT 1
It sounds interesting if it works.
I especially like the 'everyone can die' part. I'm always annoyed at plot shields.
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Post by Sayn on Jul 24, 2010 13:00:00 GMT 1
To clarify, Sayn, my main objection was for your minor habit of saying 'don't mean to be a party pooper', 'that might be a bit too negative'. A personal hate of mine, little more That's cool. I'm just used to pissing people off my with overly negative attitude (even though I usually think it is well-founded) so I tend to make such 'excuses' or 'apologies' just to smooth over any ruffled feathers.
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Post by moralwiz on Jul 24, 2010 13:49:43 GMT 1
*bows* Indeed. It's... good to be back, I guess. *nods* To clarify though, they won't be completely gone. A well developed character will be much harder to kill off than a redshirt, or a guy with just a name. The operative word is can, as opposed to Everyone Will Die (that's just what'll happen if LongVin shows up for this ) No... I thought it would be a good country for GM Fiat. Rogue Psykers, religious radicals, and already set in-fighting. The stats can be balanced, and even if there is a high concentration of psykers, its like having a high concentration of Albiono's. More than usual, but still not common. Err... assuming you mean albinos, rather than some albino/onion hybrid, not it's not. It's a resource that can be exploited. That's fine in principle, but I don't want any player to have too much in the way of advantages, statistical or narrative. And between infighting, which can be resolved, and psychics (use the word Psyker again, and I will scream ) who could become unstoppable killin' machines with a thousand different ways to kill someone.... Well, I think it could be balanced, so if that's a prelim idea, I'll let it slide for now. But note; I'm not having psionics known at game start. No way, no how. This could survive without that, but... just so you know. (Also, my root point in trying to avoid old characters was to boost originality. You... have made an early stage alternative Imperium of Man, earthbound, with a mild elemental focus. Honestly, the idea isn't overly appealing as things stand. Given that good writing is my focus here, I'd far rather you went with Han again. You have a few problems writing her, but you generally do well.) Rules change. For an example of what I mean take a look at TV TropesThis doesn't remove plot shields entirely, in fact building up characters and risking them in RP challenges is a good strategy, from a narrative PoV. It just ensures that no one's beyond death. No one's immortal. And trying to turn death into the traditional Dark Disney Death through crazy technology, cloning or Ghosting.... won't be banned, but will be difficult and unreliable. I'm going to stick at least close enough to normal science to say that Cloning alone does not work that way, and even if you do manage to pull a Lazarus job, most methods of doing so will either disgust people or make you appear weak and fallible. Both will hit morale hard. Personally, such things tend to annoy me more. Might just be me, but... well, it's like 'I don't mean to be rude'. A shortcut to avoid actually having to not be rude.
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Post by greystone on Jul 24, 2010 14:07:31 GMT 1
*bows* Indeed. It's... good to be back, I guess. *nods* To clarify though, they won't be completely gone. A well developed character will be much harder to kill off than a redshirt, or a guy with just a name. The operative word is can, as opposed to Everyone Will Die (that's just what'll happen if LongVin shows up for this ) Err... assuming you mean albinos, rather than some albino/onion hybrid, not it's not. It's a resource that can be exploited. That's fine in principle, but I don't want any player to have too much in the way of advantages, statistical or narrative. And between infighting, which can be resolved, and psychics (use the word Psyker again, and I will scream ) who could become unstoppable killin' machines with a thousand different ways to kill someone.... Well, I think it could be balanced, so if that's a prelim idea, I'll let it slide for now. But note; I'm not having psionics known at game start. No way, no how. This could survive without that, but... just so you know. (Also, my root point in trying to avoid old characters was to boost originality. You... have made an early stage alternative Imperium of Man, earthbound, with a mild elemental focus. Honestly, the idea isn't overly appealing as things stand. Given that good writing is my focus here, I'd far rather you went with Han again. You have a few problems writing her, but you generally do well.) Rules change. For an example of what I mean take a look at TV TropesThis doesn't remove plot shields entirely, in fact building up characters and risking them in RP challenges is a good strategy, from a narrative PoV. It just ensures that no one's beyond death. No one's immortal. And trying to turn death into the traditional Dark Disney Death through crazy technology, cloning or Ghosting.... won't be banned, but will be difficult and unreliable. I'm going to stick at least close enough to normal science to say that Cloning alone does not work that way, and even if you do manage to pull a Lazarus job, most methods of doing so will either disgust people or make you appear weak and fallible. Both will hit morale hard. Personally, such things tend to annoy me more. Might just be me, but... well, it's like 'I don't mean to be rude'. A shortcut to avoid actually having to not be rude. @psychics- Ok, then I think I'll try something else. The lack of psionics would make the church different and meh, I wasn't that attached yet anyway. @ Originality- Actually, I was going to try to stay as far away from 'The Imperium' as possible. I was actually just trying out a Duality Nation, but like I said above, I'll try something different. @ Death- Oh, I know. I just meant before it was really easy to ensure immortality.
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Post by The_JJ: Solaris Council on Jul 25, 2010 1:19:41 GMT 1
Oh, sounds fun.
I like these freeform games. Same basic layers, but different GM's run different games.
We gonna run this then?
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Post by Surly on Jul 25, 2010 1:26:54 GMT 1
I'd be interested. I'm thinking of playing a small island nation, maybe acting as a tech contractor for other nations, maybe with decent military might, probably next to a powerful neighbor that it thumbs its nose at. A more technologically inclined Cuba, perhaps.
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Post by puppyavenger on Jul 25, 2010 4:14:20 GMT 1
Hey, Moral, long-time no speak! nice to (see? hear? read?) you again.
anyway, for my nation, I'm thinking of a revolutionary messianic cult, which has just recently seized seized its core territory from the old owners. (and yes, the leader will be entierly mundane)
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odin
Officer
Confused Wanderer in the War Zone
chuch
Posts: 161
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Post by odin on Jul 25, 2010 19:44:28 GMT 1
Damn! Why is it that these sorts of games only crop up when I don't have any free time?
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Post by Rationalgoblin on Jul 25, 2010 23:58:11 GMT 1
Damn! Why is it that these sorts of games only crop up when I don't have any free time? Be an observer! Take your time and just read the plots and machinations of the nations! You can just bask in the knowledge that you made the insanity of a new Total War game possible. ;D
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Post by nolispe on Jul 28, 2010 9:11:16 GMT 1
Darn it, would you accept a newbie? Please?
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Post by greystone on Jul 28, 2010 13:50:49 GMT 1
While I can't really speak for Moral Wiz, I am sure there is room for you!
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Post by Rationalgoblin on Jul 29, 2010 2:37:04 GMT 1
While I can't really speak for Moral Wiz, I am sure there is room for you! I talked to Moral, and he says he probably won't have enough time to GM, due to school (university? I dunno) issues, and also that he's already in another, RP-intensive game (which incidentally, I am also in). So don't get your hopes up, just be prepared if he decides to GM anyway (or not).
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Post by Crazed Banana on Sept 5, 2010 6:08:45 GMT 1
I really want to get back into a TW game, as I had to leave two when I went on vacation, and they were dead when I came back. (Icould have sworn I asked my neighbour to feed them while I was away.)
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