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Post by puppyavenger on Jul 23, 2010 0:03:05 GMT 1
how does Mythweaver work anyway? and yeah, I'd be fine going off-site.
wait, when has Moral GMed?
and I'll probably end up playing a Messianic cult or revolutionary government of some sort.
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Post by Rationalgoblin on Jul 23, 2010 3:21:36 GMT 1
how does Mythweaver work anyway? and yeah, I'd be fine going off-site. wait, when has Moral GMed? and I'll probably end up playing a Messianic cult or revolutionary government of some sort. I think he GMed one of the early sequels. I'm not sure though. I've had him as a GM in other, similar Freeform games though, so I'm counting that. Myth-Weavers is easy to use, it's just like a massive "Finding Players/On-Going Games" forum. Once the games are created, the GM can (I'm terrible at GMing and I've done it) create a tiny sub-forum devoted to that particular game. Here, I'll show you my (long since abandoned) effort at making Total War a Mutants and Masterminds game. www.myth-weavers.com/forumdisplay.php?f=328&g=4550As you can see (or perhaps not, I don't know the whole "access" thing), I created a mini-forum for my game, with an OOC and IC thread, though you can easily seperate the threads into even smaller "episodes" if you want to. And in the actual vein of Total War, there are post tags that allow you to have a post seen by only one person. [private=JoeTheBuilder] text[/private], I believe the coding was. And so forth. It's just an easier and more effective forum for most gaming.
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Post by Sayn on Jul 23, 2010 14:29:23 GMT 1
Wouldn't that whole private message thing ruin the espionage stat? If those with higher espionage can't read any messages at all, what is the purpose of espionage?
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Post by greystone on Jul 23, 2010 15:46:15 GMT 1
Wouldn't that whole private message thing ruin the espionage stat? If those with higher espionage can't read any messages at all, what is the purpose of espionage? No, because the DM will tell a player with high espionage who ask, the same way you used private messages on Gitp or here.
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Post by Sayn on Jul 23, 2010 15:49:24 GMT 1
Yeah, but from a GMs perspective that's just an even bigger workload. And it is pretty huge to begin with.
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Post by The_JJ: Solaris Council on Jul 23, 2010 16:15:36 GMT 1
If you're not conducting your secret negotiations via PM, ur doin it rong.
That said, I'm thinking in 5215 I'll have 'crack communications' or 'friend in the courier service' as an espionage thing to attempt, happen upon during 'focus my spy network on House X.'
Mostly to encourage less worried RP in the spoilers. I think the NUN was fun for those of us participating.
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Post by Sayn on Jul 23, 2010 16:18:22 GMT 1
Yeah, that's how I see it as well.
You know, perhaps we should write up a kind of "TW rules"-post? So that we can put it in the recruiting players threads we create. If anything it would probably help newer players understand just how the hell this game works.
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Post by The_JJ: Solaris Council on Jul 23, 2010 16:18:58 GMT 1
Yeah, that's how I see it as well. You know, perhaps we should write up a kind of "TW rules"-post? So that we can put it in the recruiting players threads we create. If anything it would probably help newer players understand just how the hell this game works. That is a good idea. I'm on it.
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Post by greystone on Jul 23, 2010 16:58:49 GMT 1
Here is a preliminary idea for my nation:
Name: Europaea Territory: Europe from France to Poland, upper Italy, Slovenia, and the British Isles. Government: A Two tier Government, with a Theocracy on one side and a Meritocracy on the other. Leader(s): Prime Minister Lucas Eberstark- Elected head of the civic government, and Paragon Iona McCarra
New Religion: Church of the Inner Truth- The Religion, founded 100 years ago to the day, has spread like wildfire. It is an inherent truth that the world revolves due to the elemental powers- fire, water, Earth, and Air. Then the world changed when a 5th element was found- self. It is believed by the Church that the first psykers were heralds of a new age of human enlightenment.
As psychic powers became more common, the larger the church became, before finally breaking off into its own country, the 'Mecca' for people with psychic powers. Everything was fine until fifty years ago, an arguement forced a schism in the church. There are those who believe that their powers were to be used for the betterment of Humanity and Justice. The others considered the powers to be a sign that they were better than other ungifted.
This threatened to cause the church to implode, until Pierre LeVitte, a french priest and gifted, stepped up. He proved that he had studied both sides of the arguement and agreed with them both. He became the first Paragon, spiritual and military leader of the church. The church then split internally, and the conflict appeared to of been resolved.
Churches of the Pure Self are usually simple chapels for prayer and meditation. Churches of the Glorious Mind are ostentatious, similar to a Catholic Cathedral, where power practically seeps out of the walls.
Military: Large, well-organized, and up-to date. In fact there are two militaries, one religious (The Crusaders) and one civic (The Wardens) Economy: Below average, funding such a military and offerings to the church leave the country's coffers more barren than most Espionage: Above-average, the Inquisetors and psychic powers of the country give them good offensive and defensive espionage capabilities Moral: average, the average person is completely loyal but infighting between the two church branches are unsurprisingly common. FO: below average, as the borders of such a country are always dangerous places due to fanatics trying to spread the 'truth' Tech: Average, focuses on Psychic tech.
Special: The country has LOTS of psychics, and powerful ones. The drawback is if they are not controlled/taught restraint then the results could be very bad (uncontrolled psykers... think 40k)
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Post by puppyavenger on Jul 23, 2010 17:26:55 GMT 1
wait..we start with psi's this time?
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Post by greystone on Jul 23, 2010 18:10:28 GMT 1
Well, it IS different, so I'm putting them in my backstory.
If its vetoed by the GM, so be it, I'll change.
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Post by Rationalgoblin on Jul 24, 2010 1:39:24 GMT 1
Here is a preliminary idea for my nation: Name: Europaea Grey, is this a parody? It seems to be even more over the top then usual, and far too strong. Anyways, Moral Wiz is getting interested in GMing, but has a few changes to the Total War "rules". - The big stuff (the stuff you want to show off to other players) is played out with posts in the 'grand overview' style, at least to a degree. Strategic stuff, diplomacy, etc. This mode will be judged primarily on stats. Other factors will come in, but they'll be things like allocation of resources -If the player has a specific, smaller scale objective planed, such as a particular device, or some specific infiltration mission, they can initiate an RP challange -Basically this will be either Overt or Covert, and a way to get round the limitations your stats place on you. For instance, a small elite strike force could launch a well planned dangerous mission into hostile territory. -The player with the task force could call for a challenge, and then they and their opponent take turns describing the action, in traditional free form format. GM refs, and vetos outrageous asspulls (his words, not mine) and stuff that is not already established or otherwise unfair actions. -If the players can't come to a consensus, it's opened to a vote amoungst the wider players. GM has ultimate veto, if no clear picture can be made -Covert actions would be similar, except they (naturally) can't be seen by the other player. Either the target could write a 'unknowing' counter piece, and we do it through a filter.... Or the GM takes the target's role, and is as through as possible. -Oh yeah, ANYONE CAN DIE. Moral asked me to make that clear. No surviving absurdly lethal situations. This means you, Grey. Though, he did think the Lioness's death in TW1 was one of it's most powerful moments. Oh, and he hopes people won't use characters they used in the past, personally, I think the anyone can die rule will enforce that. -The stats will be more intertwined, especially Morale. For example, a much more loyal people will be harder to infiltrate, or will be more willing to fund your conquests. All the stats will affect each other, and the loss of a battle could affect your economy and even World Opinion. -11 will be the highest a stat can go. Moral Wiz intends for the RP challenges to have more of a bearing on conflicts then stats. For example, a massive army of high-tech Papal robots is a solid 7, leaning towards 8. The game will be less of a numbers game, and more of a role-playing and "story-based" thing. -All the stats that previously were a "dump stat", like World Opinion or Morale, will have a much bigger role. An 11 in WO would make your nation be seen as Saints/Martyrs, and you could draw upon volunteers from across the world. in his own words: -Moral Wiz wants the "re-boot" to be a bit gritter and difficult to "win" then normal Total War. There, I gave you his thoughts like he asked me to. Personally, I'd love to play this version of Total War. Any opinions on it? EDIT: Moral also says this: -RP Challenges are also stuff to show off. They're just smaller scale. The tactical, rather than the strategic. A chance for heros, villians, and doomsday machines to shine.
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Post by Sayn on Jul 24, 2010 1:50:40 GMT 1
Gah, I don't want to be the spoil-sport here but you asked for opinions so I'll give them to you (even though I'm not going to play). I don't think this game will finish. It will live and die with the enthusiasm of the GM and the players, even more so than the regular TW games. Why? I think this system puts a too heavy strain on those involved, especially the GM. It will be fine as long as everyone has a lot of time to put into the game, but once that's no longer the fact it will break down. Just look at most of the other TW games, which are in my opinion less straining than this system. I would really love to see it work, since I can already picture the magnitude of awesome things that could happen in such a system. I just don't think it will. I might be a bit too negative, of course, since I had some rather rough experiences as a GM (I considered quitting more than once during the game, though I got back on my feet every time). Sorry if this was a downer-post.
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Post by Rationalgoblin on Jul 24, 2010 2:06:43 GMT 1
Gah, I don't want to be the spoil-sport here but you asked for opinions so I'll give them to you (even though I'm not going to play). I don't think this game will finish. It will live and die with the enthusiasm of the GM and the players, even more so than the regular TW games. Why? I think this system puts a too heavy strain on those involved, especially the GM. It will be fine as long as everyone has a lot of time to put into the game, but once that's no longer the fact it will break down. Just look at most of the other TW games, which are in my opinion less straining than this system. I would really love to see it work, since I can already picture the magnitude of awesome things that could happen in such a system. I just don't think it will. I might be a bit too negative, of course, since I had some rather rough experiences as a GM (I considered quitting more than once during the game, though I got back on my feet every time). Sorry if this was a downer-post. Moral (and myself) have a different opinion. We think that this new system will be easier to run, (especially with the Myth-Weavers forum features), no more wading in endless EoTs that are one liners, no more trying to remember each plot individually, etc. This is why Moral is so keen on Myth-Weavers. For example, there would be a separate thread for the wars that everyone likes to put the most detail in (which also keep track of on the ground conditions in particular war zones). No more using PM space, no more massively dis-organized plots, and so forth. He can, for instance, make individual threads for every player, to submit secret plans in. Moral also thinks that "I might be a bit too negative" is a bit insulting, seeing as how it's a totally different sort of system, and as you said yourself, your way barely kept you GMing.
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Post by Sayn on Jul 24, 2010 2:21:16 GMT 1
Hah, I really don't care if it is insulting or not. I just gave my opinion is all, and in my opinion I am a bit negative. Not just here, but generally. I drive my family mad sometimes.
But still, I do think you should try it out and see how it works.
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